Cyberpunk 2077
Menu Redesign


Project Overview 👾
A passion project redesigning Cyberpunk 2077's menu interface to improve usability and organization while keeping player flow consistent and smooth.
Design Goal
Provide a clearer visual hierarchy for the player’s mission journal and a more intuitive way to filter through inventory, helping guide players toward their objectives with less friction.
Figma, Illustrator, Photoshop
Project Length: 1 Week
Process!


The Solutions ✅
Inventory: Separated weapons into clear categories (Rifles, Shotguns, Pistols, etc.) using nested tabs underneath the umbrella option. Weapons automatically organized based on their Tier, to better organize the player's selection.
Journal: Focused on visual hierarchy between main and side missions through stronger color coding and iconography, allowing players to instantly recognize priority missions. Added a "Recommended" marker to help nudge players in the right direction to keep players engaged.
The Redesign!


Outcomes!
My Experience ⭐
Learned how to quickly turn around designs within a short time frame.
Gained a deeper understanding of recreating a game's UX/UI while keeping the integrity and feel of the game's original design.
Learned how to recreate an already great interface and further adapt it to provide more solutions for player's wants and needs.
Post-Mortem
As a big enjoyer of the medieval fantasy genre, it was awesome to explore other genres in terms of design. It was really fun to step into a Sci-fi world and learn how to adapt to different styles and feels of UX/UI design, keeping the players immersed while improving their experience through the interface.
Thank you for stopping by!